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Spebby
I don't take collabs.
Amateur game dev who specializes in Italian style programming.

Thom @Spebby

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Tower of Towers - Patch #1

Posted by Spebby - May 31st, 2021


This took a little longer than expected, thank you to everyone who waited and played so far! It's been incredible to see the response to the game, and everyone on the team is very grateful for all the interest. We're still looking into key rebinding, but it's not a guarantee.


Here's the list of changes


+ Added a Save System! This saves to cookies, Achievement Progress is also saved.

+ Added "Return To Hub" Button on Pause

+ Added "Verify Achievements" Button on Credits Screen

+ Remade a section of the Ice Caves that was giving players and testers trouble

+ Fixed a stuck spot on the Jungle Level (Thanks for the Report Bcadren!)

+ Fixing a weird climbing spot in Jungle

+ Fixed "Localized Text Not Found" on Main Menu

+ Fixed "Quit To Menu" button on Credits not working

+ Dart Traps now indicate if they're armed or not (Thanks for the suggestion, MET738!)

+ Fixed 5 Minute Speedrun medal not Unlocking (Thanks to AgnosticDoppelganger & Plasmarift for the reports & for getting sub 5 mins, we weren't even sure if it was possible!)

+ Fixed "F*ckin' Invincible" Not Unlocking

+ Fixed "Greedy for Gold" and "All in a day's work" unlocking early, now unlock at 10 Golden Acorns and 245 Acorns respectively. Golden Acorns were previously awarding 10 acorns in addition to Golden Acorns, leading to the increased acorn count.

+ Added ability to retry No Death challenges.

+ Changed "F*ckin' Invincible" to unlock after all No Death achievements are unlocked, regardless of how many actual deaths have happened on that save.

+ Replaced "Better luck next time!" with "Hot Coals"; unlocks if a hot block kills you

+ Misc backend code improvements that don't actually matter that much but I need to pad these patch notes and this took the most amount of time :(


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Comments

Are you planning to add customizable controls? No matter if it is shift or ctrl these buttons for dashing are still inconvenient to use.

For now, we're taking a break from developing the game to work on some other things. If we do come back to the game, key rebinding will likely be on the list of planned features.

The best setting in my opinion would be having these 2 buttons close to each other, so z for jumping and x for dashing.

You could also think of some features that would make the game work more fluently. For example I am experiencing some annoying lag when playing with falling snow in the background. Maybe an option to turn such effects off?