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Spebby
I don't take collabs.
Amateur game dev who specializes in Italian style programming.

Thom @Spebby

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Joined on 4/11/21

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Spebby's News

Posted by Spebby - December 7th, 2022


A friend was playing through ToT recently and I noticed a few bugs and difficulty spikes, so I decided to make some changes.


  • The Ice Tower is now a little easier. The ice-block jump now has wider platforms so it's no longer a pixel-perfect jump, which was really finicky.
  • There is now pause music
  • When falling down from the golden acorn on The Tower, the player could fall off-screen. This no longer happens.


If there's another update, it'll probably replace the button music since it's awful, and update the font to support accent characters so polish, spanish, brazilian and swedish translations can have correct spellings.


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Posted by Spebby - July 26th, 2021


It's been a busy few days, but the rest of the team and I am happy to say, Egg Rush is done! We started late to the jam, and in the end, only had ~3 days to actually work on it, but I'm quite satisfied with the result. Personally, I'm surprised we managed to pull it off since 90% of the game was done after the second day, the third day being playtesting and bug fixing. That's definitely the fastest any of us have ever made a game, let alone one that's, at least in our minds, fun. Though as a result of that crunch it's a bit shorter than I'd like it to be, the coolest PowerUp had to be cut for time, and it's a bit rough around the edges. The internal code is a bit messy due to not having the time to make it all nice and pretty, but at least we got the game in on time! We were discussing updating it after the jam to included a boss, but again, no guarantees. If you played the game and enjoyed it, do let us know your thoughts. If you want the game updated with additional content, let us know what you'd like.


Thanks for reading!


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Posted by Spebby - May 31st, 2021


This took a little longer than expected, thank you to everyone who waited and played so far! It's been incredible to see the response to the game, and everyone on the team is very grateful for all the interest. We're still looking into key rebinding, but it's not a guarantee.


Here's the list of changes


+ Added a Save System! This saves to cookies, Achievement Progress is also saved.

+ Added "Return To Hub" Button on Pause

+ Added "Verify Achievements" Button on Credits Screen

+ Remade a section of the Ice Caves that was giving players and testers trouble

+ Fixed a stuck spot on the Jungle Level (Thanks for the Report Bcadren!)

+ Fixing a weird climbing spot in Jungle

+ Fixed "Localized Text Not Found" on Main Menu

+ Fixed "Quit To Menu" button on Credits not working

+ Dart Traps now indicate if they're armed or not (Thanks for the suggestion, MET738!)

+ Fixed 5 Minute Speedrun medal not Unlocking (Thanks to AgnosticDoppelganger & Plasmarift for the reports & for getting sub 5 mins, we weren't even sure if it was possible!)

+ Fixed "F*ckin' Invincible" Not Unlocking

+ Fixed "Greedy for Gold" and "All in a day's work" unlocking early, now unlock at 10 Golden Acorns and 245 Acorns respectively. Golden Acorns were previously awarding 10 acorns in addition to Golden Acorns, leading to the increased acorn count.

+ Added ability to retry No Death challenges.

+ Changed "F*ckin' Invincible" to unlock after all No Death achievements are unlocked, regardless of how many actual deaths have happened on that save.

+ Replaced "Better luck next time!" with "Hot Coals"; unlocks if a hot block kills you

+ Misc backend code improvements that don't actually matter that much but I need to pad these patch notes and this took the most amount of time :(


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